Rewriting Reality is an innovative 2D puzzle game where the physical rules of the world are quite literally written on paper—and you hold the pen.

Navigate a dual-reality system by switching between Day and Night: During the Day, the world exists as abstract concepts written on an ancient parchment. You can freely edit, split, and carry words to rewrite the rules of the level. For example, changing "door is locked" to "door is unlocked", or splitting the word "keyboard" into a "key" and a "board". At Night, the parchment burns away to reveal a dark, atmospheric pixel art dungeon. The grammatical rules you rewrote during the day become the physical reality you must traverse to escape!

Controls:

  • Arrow Keys / WASD: Move your ink-born character.
  • Spacebar: Switch between Day (Parchment) and Night (Dungeon).
  • E: Edit words. Can pick up prefixes or suffixes (leaving the remaining root behind) or swap words.
  • Q: Split splittable words. Break a valid compound word completely apart into two independent, pickable vocabulary items. 

Built for the University of Sydney Game Jam 2026.

Team Members: Shufeng Yue, Jingze He, Peter Zhang, Zhaoyi Wang

How we "Flipped the Script": We interpreted the theme both literally and mechanically. In our game, you literally edit the "script" (the sentences on the ground) to alter reality. Moreover, the gameplay constantly "flips" between two dimensions: the abstract Day (rule-writing) and the physical Night (dungeon survival). Finally, in terms of gameplay, it implements the theme of "flip the script," such as level 6, and the storyline.

Due to the 72h limit, we only built the foundational engine. But, our architecture is highly scalable:

Custom Word-Rule Engine: We built our own logic system from scratch. The game constantly reads sentences on the grid and instantly turns them into actual game physics. You can even literally split words apart—like breaking keyboard into key and board to change the rules and solve puzzles!

Two Worlds & Custom Visuals: The game smoothly flips between two entirely different states: text-editing (Day) and grid-survival (Night). We wrote a custom "burning paper" visual shader to make the transition look magical, and implemented a synchronized grid-collision system so your ink clones can accurately mirror and validate your movements in the dark. 

Custom In-Engine Level Pipeline: To ensure massive scalability, we didn't hardcode any puzzle rooms. Instead, we engineered a custom mini level-editor toolchain directly inside Godot. By utilizing Godot's TileMap combined with our own baking scripts, we can visually design complex logic puzzles.

Published 3 days ago
StatusReleased
PlatformsHTML5
Authorysf10022
GenrePuzzle
Made withGodot
Tags2D, Godot, Pixel Art
AI DisclosureAI Assisted, Code, Graphics, Sounds

Comments

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This feels kinda inspired by 'baba is you'. Super cool!